Portfolio Submission · MSc in Multimedia / Creative Tech · 2026

A cave,a campfire,a co-designer.

A handmade miniature shelter, deconstructed into a bill of materials, re-imagined with generative AI, and re-stitched back into a tactile multimedia diorama. This is the field notebook of that process.

Turn the page~6 min read · scroll slowly ✦
Inside the limestone cave shelter — wooden table, woven mat, distant turquoise pool
“the cave was the first set we ever built.”
Original marker sketch of the cave shelter

marker · day 0

Reel 01 · 30 sec · loop
Cave Shelter · slow turntable · scale 1 : 24

press ambience on for the full sit-by-the-fire mood ✦

IPremise · Why this project

A small cave, a campfire, and a bit of help from a model.

A short note about why I made this, written for postgraduate admissions readers.

started this as a weekend hobby. ended up using AI as a sketch partner, mostly for variations.

This is a small project. The artifact is a hand-built miniature cave shelter, sat on a foam base. Along the way I used some generative image tools as a sketch partner: mostly to explore variants of furniture, materials and lighting before committing them to glue and foam.

The notebook lays out, in order, the steps I actually took: a marker sketch on A4, a few rounds of AI moodboards, a bill-of-materials, then the messy days at the bench. I wanted to show how an AI tool fits into a hobby maker's workflow without pretending it did the building for me.

The next chapters walk through ideation, deconstruction, fabrication and a short reflection on what AI helped with and what it could not really touch.

IIIdeation · Sketch to AI moodboard

A marker sketch becomes a population of variants.

Hand-drawing first, then six AI variants, then a single decision.

rule of thumb: never let the AI start. always feed it a sketch, otherwise the moodboard gets generic in 3 prompts.
Hand-drawn marker sketch of the cave-shelter
day 0 · marker on A4 · the seed

The marker sketch is the seed. It already contains the cave silhouette, the bench, the campfire and the back-pool with sea light. I uploaded it to an AI image tool and used it as a visual reference when asking for variants.

Six AI-generated variants of the cave shelter on a journal page
six variants · same prompt skeleton, different tags
→ finallimestone + moss
volcanic + ember
sandstone + straw
ice + pale blue
forest + vines
seaside + pool
IIIDeconstruction · Inpainting & BOM

One scene, three benches, six material studies.

From a chosen variant to a small bill-of-materials I worked from at the bench.

Three AI-generated reference variations for the cave-shelter interior

reference sheet · three AI mood options · picked one

Switch the candidate

"rustic and warm. matches the campfire. picked this one."

BOM · v1.2

Bill of Materials

CategoryPartMaterial · Process
01TerrainCave shellEPS foam carve · paper-pulp coat · matte paint
02StructureVine awning & door curtainReal twigs · burlap · coir mat · hot-glue
03FurnitureTiny wooden table & benchPopsicle sticks · bamboo skewers · tea-stain wash
04PropsCampfire pileHand-stacked twigs · a pinch of ash powder
05FloraMoss patches & shrubsStatic grass flock · sponge clusters · matte sealer
06BackdropBack-pool blue lightA printed photograph placed behind the cave hole
FIG. 03

Exploded View · Miniature Cave Shelter

SCALE 1 : 12 · BASE 32 × 24 cm
Annotated exploded view of the cave-shelter diorama, with ten labelled components

ten parts \\\ from foam base to pebble ground \\\ assembled over four weekends

ComponentDifficultyTime
01Foam Base PlatformEasy30 min
02Cave StructureHard4 h
03Door CurtainMedium1 h
04Wooden FenceEasy20 min
05Sleeping MatMedium1.5 h
06Wooden BenchEasy30 min
07CampfireEasy45 min
08Wood PileEasy15 min
09Moss PatchesEasy30 min
10Pebble GroundEasy20 min
Σ Total estimated time10 parts≈ 9 h 40 min

A working build log, not a finished spec. Times are honest estimates from the four weekends I actually spent at the bench. Cave Structure is the only part rated Hard, mostly because of the paper-pulp drying cycles.

the BOM is what I taped to the wall before I cut the foam.

IVFabrication · Hands meet algorithm

The plaster doesn't care what the prompt said.

What survives the translation from generated pixels to physical material.

Full diorama on the workshop bench
workshop · day 14 · before lighting pass

The cave shell is sculpted from EPS foam, layered with paper-pulp, then washed with thinned matte emulsion. Moss comes from real static-grass flock; pebbles from a Shenzhen aquarium shop; the campfire is a hand-stacked bundle of trimmed twigs. None of this can be generated.

Every material decision was first previewed on screen, but only approved by hand — by sanding, by squinting, by photographing under three different desk lamps.

Terrain study with moss and pebbles
terrain study · moss + pebble grading
the AI kept proposing waterfalls. I kept removing them. turns out, restraint is also a craft skill.

Time log

18 h sketch & prompt sweep
06 h BOM authoring
42 h sculpting + painting
04 h dressing & lighting

VMultimedia · Mood study on screen

How would it feel under different light?

The diorama itself isn't wired. Instead, this is a small browser-side study: I overlay three CSS gradients on a photograph of the model so a viewer can imagine how the same scene might read at dawn, by the campfire, or inside a stormy night. A first sketch toward a future hardware version I would like to try.

Cave diorama under different lighting scenes

browser-side mood study · not yet built in hardware

Trigger a scene

click each card · these are mood overlays in the browser, not real lights yet ✦

VIReflection · What AI can't make

The campfire smells of glue, not of pixels.

Where the co-designer ends, and the maker begins.

if I get into the next studio, the diorama gets a full soundscape. I already drafted the prompt for the wind.

The most useful thing AI gave me was options: a few quick versions of a bench, a moodboard for damp moss, a colour study before I touched paint. What it could not give me was the small physical decisions: a 3 mm gap between two twigs, a slight tilt of the table, the smell of glue at 1 am.

I think of the workflow as sketching with two hands: one hand on the marker and the foam, the other on a prompt box. The diorama is what came out of that, on a small bench, over a few weekends.

AI helped with

  • · Variant exploration
  • · Material moodboards
  • · Colour & lighting studies
  • · Some written drafts

I did by hand

  • · Marker sketch & layout
  • · Sourcing & sculpting
  • · BOM and schedule
  • · All the actual building

VII · Closing the notebook

Reflection

what the four weekends actually taught me, and what is still on the to-do list

What I Learned

  • AI is good at giving me options, not at deciding scale. Picking the one that actually fits a 1:24 cave still has to happen by hand.
  • Material doesn't behave like a render. Paper-pulp dries in cycles, twigs split when you bend them: the BOM had to be revised mid-build.
  • Small dimensional errors compound. A 2 mm offset on the cave mouth made the back-pool photo print look obviously fake from one angle.
  • Working with a model felt less like 'using a tool' and more like sketching with two hands. One on the marker, one on the prompt box.

Future Directions

wishlist
  • Wire the campfire and the back-pool with three small LEDs, driven by a microcontroller, so the on-screen mood study becomes a real desk-top stage.
  • Try a short AR overlay (mobile camera on the diorama) that ghosts the AI concept image on top of the physical model in real time.
  • Use computer vision to auto-generate a parts list from a photograph of a finished model, as an open extension of this BOM workflow.
  • Carry the same loop (sketch → AI variants → BOM → bench) into a different scene, perhaps a small market stall or a temple corner.

none of these are built yet. they live in a margin of the notebook, where I keep notes for the next weekend.